Post by Pab on Jan 30, 2017 14:02:19 GMT -6
The numbers below are for reference.
Mechatron:
1 Attack
1 Defense
VS
Optimal Best:
2 Attack
2 Defense
Combat on Deus Galaxis revolves around the use of weapons with stats. There are various kinds of weapons and they are listed below the rules for their uses. Each weapon has a stat table based on its type and level. These levels determine how reliable they are in specific situations.
Reference above, Mechatron has a defence and attack of 1, so he CANNOT block any attacks from Optimal Best in a fight relying solely on numbers nor can be easily break any of Optimal Best's parts.
However not all fights have to strictly follow numbers as these numbers are merely checks to determine who has the upperhand in combat and it is feasible for Mechatron to win, but it would not be an easy victory.
When fighting you can target the mech as a whole or a specific part. Stats are checked when specific parts target one another. Because in a real fight not like the one above all seperate parts of the mecha hav3e their own stats, from the body parts to the weapons.
Attack: Attack is how hard you hit, this stat is generally tested against a part's Defense.
Defense: Defense is how hard you can be hit and is generally tested against a part's Attack.
Attack-Attack: When two projectiles hit or a melee weapon hits is projectile. The attack stats are compared rather than attack and defense.
SPIRIT!!: Spirit (or whatever you decide to call it. Chi, overdrive, ect.) is a mechanic on site that cna be used for a limited number of times (see SPIRIT!! Rules). Per thread bwfore needing a period of time to recharge. This function doubles the stats of all non-hidden parts and weapons. It also offers a repair of broken parts by 1/2 their original stat totals rounded down. (I.E. A 2 attack 3 defense part would repair to 1 Attack 1 Defense)
Special Attacks: (See Special attacks Archive and Rules) These are techniques wholely unique to the mecha, ship, ect. that are using it and hace their own unique effects and Attack stats. These are earned and once obtained can be used a number of times determined by the technique itself.
General Weapon Types
Bladed: Bladed weapons constitute swords, daggers and other weapons akin to this. They have no ammunition. They require the user to get close and attack with them. They usually have a higher Attack than Defense. When attacking a limb part of a mecha they get a +1 attack stat, but only once per thread.
Example:
Sword - A general metal sword with one sharpened edge.
Level 1
2 Attack
1 Defense
Effects:
Bladed - +1 Attack against limbs once a thead.
Bludgeoning: In the same vein as bladed weapons, bludgeoning weapons are weapons liek clubs and similar weapons that must be used at a melee range. They have no ammunition requirement and usually have a higher defense than attack. They get a +1 attack when countering another attack, be it projectile or other melee weapon.
Example:
Club - A general all metal club
Level 1
1 Attack
2 Defense
Effects:
Bludgeoning - +1 Attack when countering an attack.
Hand to Hand: The use of a mecha's hands and feet to fight. This does not take up a weapon slot on a mecha. However if one dedicates a weapon slot to it it gains a bonus of +1 Attack per level. It also gets the Defense of the attatched limb. (Note: Hands and feet require a slot each if you want the bonus) Hand to Hand combat can disable a part for 2 posts instead of destroying it when they cap its Defense stat. This can be used once per HtH weapon.
Example:
Martial Art (Hands) - A general Hand to Hand fighting style
Level 1
2 Attack
? Defense
Effects:
HtH Expert - Disable Part/Weapon for 2 posts after dealing fatal damage.
Rifle: A long ranged gun weapon type. These constitute sniper rifles, gauss rifles, ect. Despite the range of these weapons being rather wide they all follow the same rules. These guns generally have a higher ammo capacity than other weapon types. They also get a bonus of Attack when specifically targetting an opponent's "head" piece if they have one. These weapons always require both hands to be used unless otherwise stated.
Example:
Rifle - A general use Sniper Rifle
Level 1
1 Attack
1 Defense
Ammo: 5
Effects:
Rifle - +1 Attack if targetting a Head Part.
Scattergun/Shotgun: A gun variant that has a spread. These weapons have a higher Attack stat than their Defense stat at the cost fo less ammunition. They also get the effect of a spread, so they can hit two enemies within close proximity to one another. They generally require two hands, but if used in one hand, it stuns the user for one post.
Example:
Shotgun - A general use Shotgun
Level 1
2 Attack
1 Defense
Ammo: 2
Effects:
Scattershot - This weapon can hit multiple opponents in a close proximity.
Pistol/Handgun: The smallest member of the gun category. These smaller weapons have a medium ammo capacity and balanced stats. However they have the benefit of being able to be used in one hand as well as being able to be dual wielded. They can fire twice in one post.
Example:
Revolver - A general Handgun type
Level 1
1 Attack
1 Defense
Ammo: 3
Effects:
Handgun - Can fire twice in one post.
Special Weapon Types
Grenades: A type of thrown weapon. They have no Defense but have an exceptionally high attack. Generally small to avoid being seen, but easy to dodge or remove of as they only move in an arc. They have the effect of exploding in a radius and dividing damage against parts equal to the attack divided.
Example:
Grenade - A General use Grenade.
Level 1
3 Attack
0 Defense
Ammo: 1
Effects:
Grenade - can divide Attack against multiple parts. Minimum damage per part is 1.
Throwing Knives: A type of thrown weapon that gets the benefits of a Bladed weapon at the cost of having an ammo value.
Example:
Shuriken - A general use Throwin Knife
Level 1
2 Attack
1 Defense
Ammo: 2
Effects:
Bladed - +1 Attack against an opponent's limb parts
RPG/Bazooka: The most powerful member of the gun category. These weapons get a very limited ammo pool to start with and carry the effects of the Grenade weapon type, but with te benefits of a Defense stat.
Example:
Bazooka - General use RPG
Level 1
2 Attack
1 Defense
Ammo: 1
Effects:
Grenade - can divide damage against multiple parts
Shield: Not quite a weapon, but will be put here nonetheless. These tools have a high Defense stat and generally no Attack stat. They can block one attack completely that does not cap their Defense without penalty, however this can only be used once per thread.
Example:
Buckler - General Use Shield
Level 1
0 Attack
3 Defense
Effects:
Shield - Can completely block one attack for free that is equal to or less than the Defense stat.
Hidden Weapons: Hidden Weapons are one of the following weapon types (Pistol, bladed, bludgeoning, throwing knife, grenade, shield). They have increased ammo at a cost of stats.
Mechatron:
1 Attack
1 Defense
VS
Optimal Best:
2 Attack
2 Defense
Combat on Deus Galaxis revolves around the use of weapons with stats. There are various kinds of weapons and they are listed below the rules for their uses. Each weapon has a stat table based on its type and level. These levels determine how reliable they are in specific situations.
Reference above, Mechatron has a defence and attack of 1, so he CANNOT block any attacks from Optimal Best in a fight relying solely on numbers nor can be easily break any of Optimal Best's parts.
However not all fights have to strictly follow numbers as these numbers are merely checks to determine who has the upperhand in combat and it is feasible for Mechatron to win, but it would not be an easy victory.
When fighting you can target the mech as a whole or a specific part. Stats are checked when specific parts target one another. Because in a real fight not like the one above all seperate parts of the mecha hav3e their own stats, from the body parts to the weapons.
Attack: Attack is how hard you hit, this stat is generally tested against a part's Defense.
Defense: Defense is how hard you can be hit and is generally tested against a part's Attack.
Attack-Attack: When two projectiles hit or a melee weapon hits is projectile. The attack stats are compared rather than attack and defense.
SPIRIT!!: Spirit (or whatever you decide to call it. Chi, overdrive, ect.) is a mechanic on site that cna be used for a limited number of times (see SPIRIT!! Rules). Per thread bwfore needing a period of time to recharge. This function doubles the stats of all non-hidden parts and weapons. It also offers a repair of broken parts by 1/2 their original stat totals rounded down. (I.E. A 2 attack 3 defense part would repair to 1 Attack 1 Defense)
Special Attacks: (See Special attacks Archive and Rules) These are techniques wholely unique to the mecha, ship, ect. that are using it and hace their own unique effects and Attack stats. These are earned and once obtained can be used a number of times determined by the technique itself.
General Weapon Types
Bladed: Bladed weapons constitute swords, daggers and other weapons akin to this. They have no ammunition. They require the user to get close and attack with them. They usually have a higher Attack than Defense. When attacking a limb part of a mecha they get a +1 attack stat, but only once per thread.
Example:
Sword - A general metal sword with one sharpened edge.
Level 1
2 Attack
1 Defense
Effects:
Bladed - +1 Attack against limbs once a thead.
Bludgeoning: In the same vein as bladed weapons, bludgeoning weapons are weapons liek clubs and similar weapons that must be used at a melee range. They have no ammunition requirement and usually have a higher defense than attack. They get a +1 attack when countering another attack, be it projectile or other melee weapon.
Example:
Club - A general all metal club
Level 1
1 Attack
2 Defense
Effects:
Bludgeoning - +1 Attack when countering an attack.
Hand to Hand: The use of a mecha's hands and feet to fight. This does not take up a weapon slot on a mecha. However if one dedicates a weapon slot to it it gains a bonus of +1 Attack per level. It also gets the Defense of the attatched limb. (Note: Hands and feet require a slot each if you want the bonus) Hand to Hand combat can disable a part for 2 posts instead of destroying it when they cap its Defense stat. This can be used once per HtH weapon.
Example:
Martial Art (Hands) - A general Hand to Hand fighting style
Level 1
2 Attack
? Defense
Effects:
HtH Expert - Disable Part/Weapon for 2 posts after dealing fatal damage.
Rifle: A long ranged gun weapon type. These constitute sniper rifles, gauss rifles, ect. Despite the range of these weapons being rather wide they all follow the same rules. These guns generally have a higher ammo capacity than other weapon types. They also get a bonus of Attack when specifically targetting an opponent's "head" piece if they have one. These weapons always require both hands to be used unless otherwise stated.
Example:
Rifle - A general use Sniper Rifle
Level 1
1 Attack
1 Defense
Ammo: 5
Effects:
Rifle - +1 Attack if targetting a Head Part.
Scattergun/Shotgun: A gun variant that has a spread. These weapons have a higher Attack stat than their Defense stat at the cost fo less ammunition. They also get the effect of a spread, so they can hit two enemies within close proximity to one another. They generally require two hands, but if used in one hand, it stuns the user for one post.
Example:
Shotgun - A general use Shotgun
Level 1
2 Attack
1 Defense
Ammo: 2
Effects:
Scattershot - This weapon can hit multiple opponents in a close proximity.
Pistol/Handgun: The smallest member of the gun category. These smaller weapons have a medium ammo capacity and balanced stats. However they have the benefit of being able to be used in one hand as well as being able to be dual wielded. They can fire twice in one post.
Example:
Revolver - A general Handgun type
Level 1
1 Attack
1 Defense
Ammo: 3
Effects:
Handgun - Can fire twice in one post.
Special Weapon Types
Grenades: A type of thrown weapon. They have no Defense but have an exceptionally high attack. Generally small to avoid being seen, but easy to dodge or remove of as they only move in an arc. They have the effect of exploding in a radius and dividing damage against parts equal to the attack divided.
Example:
Grenade - A General use Grenade.
Level 1
3 Attack
0 Defense
Ammo: 1
Effects:
Grenade - can divide Attack against multiple parts. Minimum damage per part is 1.
Throwing Knives: A type of thrown weapon that gets the benefits of a Bladed weapon at the cost of having an ammo value.
Example:
Shuriken - A general use Throwin Knife
Level 1
2 Attack
1 Defense
Ammo: 2
Effects:
Bladed - +1 Attack against an opponent's limb parts
RPG/Bazooka: The most powerful member of the gun category. These weapons get a very limited ammo pool to start with and carry the effects of the Grenade weapon type, but with te benefits of a Defense stat.
Example:
Bazooka - General use RPG
Level 1
2 Attack
1 Defense
Ammo: 1
Effects:
Grenade - can divide damage against multiple parts
Shield: Not quite a weapon, but will be put here nonetheless. These tools have a high Defense stat and generally no Attack stat. They can block one attack completely that does not cap their Defense without penalty, however this can only be used once per thread.
Example:
Buckler - General Use Shield
Level 1
0 Attack
3 Defense
Effects:
Shield - Can completely block one attack for free that is equal to or less than the Defense stat.
Hidden Weapons: Hidden Weapons are one of the following weapon types (Pistol, bladed, bludgeoning, throwing knife, grenade, shield). They have increased ammo at a cost of stats.